Tiberium  Wars takes place in the year 2047, at the advent of and during the  "Third Tiberium War" when the Brotherhood of Nod launches a worldwide  offensive against the Global Defense Initiative, abruptly ending 17  years of silence and crippling GDI forces everywhere. With the odds  tipped in the Brotherhood’s favor this time, GDI field commanders rally  their troops and begin to combat Nod’s second re-emergence, trying to  restore lost hope.
Command  & Conquer 3 gameplay typically requires the player to construct a  base and acquire resources, in order to fund the ongoing production of  various types of forces with which to assault and conquer the opponent’s  base. All available structures of the faction chosen by the player are  constructed on-site at so-called "construction yard" or "drone platform"  buildings – which typically begin as large-sized vehicles or aircraft  capable of deploying themselves into the aforementioned construction  yards or drone platforms – or alternatively at the supporting "crane"  and "foundry" structures. When a construction yard, drone platform,  crane or foundry has finished building a new structure, the player can  select a spot near an existing structure to place it, whereupon building  will then rapidly pop up into existence.
Features
Tiberium  is the sole resource and is usually gathered from fields of Tiberium  crystals scattered around the map. The crystals are gathered by  harvester vehicles, which unload their cargo refineries, turning the  Tiberium into money.
All  three factions (GDI, NOD, Scrin) have structures and units with similar  functions at their disposal. However, they are adjusted to fit each  faction’s theme and have somewhat varying properties. Units can be  classified into infantry, vehicles and aircraft, each with their own  subdivisions (against infantry, vehicles, aircraft, structures and  combinations thereof). Unit effectiveness against opponents follows the  rock-paper-scissors principle found in most real-time strategy games.
Virtually  every type of structure in the game acts as a tech tree node, and  additional units, structures and faction-specific abilities will become  available as new structures are built and placed. Access to advanced  units and abilities may be temporarily blocked if the required  structures are destroyed, or if they are not being provided with  adequate power by the supporting "power plant" structures.
Base  defense is provided by specialized defensive towers. Later on in the  game, the player can begin to build lethal defensive structures such as  the Global Defense Initiative’s "Sonic Emitters", the Scrin’s "Storm  Columns" or the iconic "Obelisk of Light" of the Brotherhood of Nod
System Requirements
Required System:
Microsoft Windows XP/Vista/7
PC with 1.6 Ghz equivalent or higher processor
256 MB of system RAM
512 MB of system RAM for online play with 3 or more players
6 GB available hard disk space
8x speed or faster CD-ROM drive or DVD-ROM drive (for the Collector's Edition)
64  MB GeForce3-class video card. The game only officially supports cards  with ATI (Radeon 8500 or greater) and Nvidia chipsets, and the Intel GMA  900 and GMA 950 products. The GeForce 4 MX is not supported
Sound card with speakers or headphones
Microsoft Mouse or compatible pointing device
56.6 Kbps or better modem for 1v1 online play
Broadband connection for online play with 3 or more players
DirectX 9.0c or above.
Minimum Required Specs:
Microsoft Windows XP/Vista/7
1.3 GHz Intel Pentium IV or AMD Athlon processor
256 MB RAM
Nvidia GeForce2 or equivalent video card with 32 MB RAM
DirectX 9.0b compatible sound card
4 GB available hard disk space
Please  note that while you will be able to play The Battle for  Middle-earth(tm) with the specifications above, play experience can  benefit from additional RAM, above the required 256 MB
Nvidia GeForce2 MX is not supported.
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